![]() Mithril and adamant equipment are often a happy medium, though Sir Vyvin's shop of White equipment is a good resource for many common and uncommon components. ![]() ![]() Generally players seek to find a balance between junk rate and cost. While most common and uncommon materials come from a wide variety of sources, some rare components are specific to a single item or set of items (e.g., the only source of Shifting components are chaotic weapons and Khopesh weapons). Disassembling items that took more resources to create also tend to yield more components (i.e., even though a rune helmet and a rune platebody are the same tier of item, a rune platebody yields a larger number of materials when disassembled). Items that are considered "low-tier" tend to produce a lot of junk (which can be turned into Refined components), with higher-tiered items being more likely to produce desirable components (e.g., a bronze platebody has a very high junk chance while a rune platebody has a much lower one). Materials are grouped into four categories: common, uncommon, rare, and junk. Precisely what materials the player is likely to receive can be checked with the Analyse ability. Most items that can be alchemised can be disassembled into an assortment of materials. Like any artisan skill, Invention requires specific materials and components in order to manufacture products. See also: Disassemble and Category:Items that can be disassembled The tutorial guides the player through the discovery of the charge pack, the augmentor, and the weapon gizmo shell.Įach discovery yields a sizable chunk of experience which can be boosted, so players should consider using boosts such as advanced pulse cores and the Wise perk. Though each set of blueprints is available at a set Invention level, they need to be unlocked through the Discovery process in order to be used, which can be done at any Inventor's workbench (such as the one in the Invention Guild). Speaking to Doc begins the tutorial, in which several key concepts of training are outlined - Discovery, Materials and Manufacturing, Augmenting, and Perks. Players who meet these requirements should head to the Invention guild, located in the cliff-face just north-east of the Falador lodestone. 10.2 Experience lamps and bonus experienceīefore the Invention skill can be unlocked, players must first have at least level 80 in Crafting, Divination, and Smithing. ![]()
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