![]() Another recurring obstacle is an electromagnetic surface placed on the ceilings. These obstacles are usually not very dangerous and their explosions can be avoided with ease. While they are short and rare, they are notable for being very dangerous and risky, as the player can fall into bottomless pits rather easily.Ī very common obstacle in Flying Battery Zone includes a landmine, which will explode when the player steps on it. The bottom sections of Flying Battery Zone that takes place outdoors consist of platforming. However, these poles have propellers attached to them which can harm the playable character if they touch them. Near the start of Act 1, there are also poles that the player can grab onto and press the jump button on to be sent flying sideways with a lot of speed. At the end of these sections, the player must wait for four rockets to fall so that they can blow a hole in the floor and allow them to continue. The outdoors sections on the top of Flying Battery Zone Act 1 typically feature rocket launchers that the player can avoid rather easily. Some of these hangers can also pull the playable character either upwards or downwards. There are also hangers which the player can grab onto and move along by pressing left/right. Some of these spikes can be pushed by the player to drop down into secret areas. Notably, the Zone features different-looking spikes, although they behave the same. Most of the Zone takes place inside of the airship, with few sections at the top and bottom taking place outdoors. After defeating it, Knuckles breaks through a door on the Flying Battery and falls down to Sandopolis Zone.īoth Acts of Flying Battery Zone are mostly linear and closed in terms of level design, with few alternate routes to take. ![]() Soon after, Knuckles has a fight against Eggman himself (Eggrobo in Sonic Origins) and his Egg Hanger. However, it ends up damaging the Flying Battery in the process, causing it to fall. There, he overcomes the various obstacles present, and eventually encounters an Eggrobo, who traps him in a room with the Laser Prison. Some time after, Knuckles infiltrates Flying Battery Zone when he finds the airship passing by in Mushroom Hill Zone. Regardless, the duo defeats him, and subsequently break through a door on the Flying Battery, through which they plummet down into Sandopolis Zone. After ending up on a platform on which they are safe, Sonic and Tails are attacked by Eggman once again, this time with the Egg Hanger. Eventually, they enter a room where Eggman tries to destroy them with the Laser Prison, only to end up damaging the airship in the process, causing it to slowly fall. There, they overcome the various traps and Badniks present, including a Gapsule. Eggman in Mushroom Hill Zone, Sonic and/or Tails find Flying Battery Zone passing by, which they board on as it leaves. ![]() In Act 2, Flying Battery Zone looks mostly like it did in Act 1, except that the inside of the vessel features various sets of large Capsules, and the platforms are now light gray metal-pinkish metal with a few machines on them.Īfter defeating Dr. Outside, a clean, light blue sky with large clouds within it is shown. There are also dark purple walls with lavender lines covering various sections of the blimp. ![]() In Act 1, the local platforms are made of light gray metal with darker scar-like spots on them, and are covered in orange metal. Overall, Flying Battery Zone is a massive airship that is heavily fortified with traps. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |